rewrite focus logic in player screen
This commit is contained in:
+2
-2
@@ -280,7 +280,7 @@ private fun MessageBubble(
|
||||
var boxModifier = Modifier.widthIn(max = 280.dp)
|
||||
if (isTv) {
|
||||
boxModifier = boxModifier.focusRequester(itemFocusRequester)
|
||||
.focusBorder(false)
|
||||
.focusBorder()
|
||||
.onKeyEvent {
|
||||
if (it.type == KeyEventType.KeyDown) {
|
||||
when (it.key) {
|
||||
@@ -356,7 +356,7 @@ private fun TextDialog(
|
||||
} else {
|
||||
LazyColumn {
|
||||
itemsIndexed(links) { index, item ->
|
||||
val mod = Modifier.focusBorder(false)
|
||||
val mod = Modifier.focusBorder()
|
||||
TextPreference(
|
||||
text = item.text,
|
||||
onClick = { onClickLink(item.text) },
|
||||
|
||||
Reference in New Issue
Block a user